Tuned AI usage of units that cannot move and shoot, like Catapults. Increased AI competitiveness in building a more advanced military. Units may no longer remove features from tiles that are not owned by that player.įallout now prevents resource harvesting.īarbarian camps must spawn further away from low-difficulty players’ cities.Īdjusted AI victory condition focus to increase their competitiveness in Science and Tourism.Īdjusted AI understanding of declared friendship.Īdjusted the AI approach to beginning and ending a war based on potential gain and loss. Updated Island Plates map to have more hills and mountains. Units may no longer be deleted when they are damaged. Increased the cost of Religious units and applied additional charges. Increased the number of Great Works of Writing slots in the Amphitheater to 2.
Reduced border incursion warnings if the troops are within their own borders. The last city conquered from a player now provides a heavy warmonger penalty, even if you have a Casus Belli against this player, because you are wiping out a civilization. Reduced Warmonger penalties in most instances, and adjusted how this reacts to returning versus keeping a city. Reduced the effectiveness of cavalry production policies. This is always disabled if a Score Victory is available.Īdded additional Hotkey support (next unit, next city).Īdded UI to show the next tile a city will grow to.Īdded a visual cue for Barbarian Scouts that are alerted to your city.Īdded prerequisite project (Manhattan Project) for Operation Ivy.Īdded Metal Casting as a prerequisite for Economics tech.Īdjusted religious pressure when a religion is first founded to give them more resilience and convert the city. Firaxis Should Fix AI And Diplomacy In 'Civilization 6'Īdded a “time defeat” for running out of time.