

Life is hard, surviving in a world that is mostly in ruin would be really hard and we haven't even touched on the living dead wandering around trying their best to feast on our corpses too. Those early days of a fresh play through are perhaps where the changes to the game are at their most dramatic, we have skills that need worked on, weather survival to consider and there's very little in the way of powerful equipment to be found near the beginning unless your lucky enough to bag a supply drop.

Now this is old news to some of the older player base but for all the poor folks just getting into the game at this stage (or playing console) they can can be terribly overwhelming especially for the first few days when you have nothing and feel like your living an episode of Bear Grylls: Born survivor. they are still hellish deadly in packs and quite a common source of complaint despite the fact that above all else, they can be killed very easily.

From their days of super speed and erratic movement we've seen changes to pathing and hit-boxes, but no matter what happens, there is always one constant. Since the early days of playing 7D2D, zombie dogs have always been a threat like no other. There are many survival games out there but 7 Days To Die offers an experience like no other, whether your a PvP base raiding bastard, creative builder, hardcore survivalist or just looking for a bit of good co-op tower defense there's something to cater for everyone who enjoys the genre.
7d2d valmod overhaul comp pack Pc#
The game has come a long way since BigC90210 first conviced me to shell out £15 for this early access (alpha 4.1, around the last time the guys at PC gamer played the game judging from their most recent review (and no I don't link shit)) zombie death-fest and the crazy thing is, after 2200 hours of game play and modding, I'm still frothing at the mouth every time Madmole drops some crappy looking concept picture into his video with a little bit of info on what the idea is and how he imagines it working. There can be no doubt that A15 seemed to take forever to get here but the main difference from waiting for A14 was we knew exactly what was coming, we had a heads up on known unfixed bugs and when it (b105) finally went to stable release we got a more refined, (and already patched 3-4 times) ready to play version. To top it all off, once the Alphas feature deadlines are up, they push everything into an experimental build on steam for us all to have a taster and get some early bug fixing done. Now these are quite significant on their own but now The Fun Pimps have taken it upon themselves to actually keep us whining bitches even more up-to-date with weekly Q&A videos, new game feature and concept videos and they still find time to chime in on the forums and answer fan mail. UMA zombies and player characters, NPC traders, world preview tool and distant terrain have all found their way into the game (among many other things). Greetings survivalists, it's been some time since I thrashed out a blog and there's been many things going on since I last put my metaphorical pen to paper. When the moon turns red, your gonna wind up dead.Īlpha 15: It's actually been here for a while.
